Download Kof 2002 Plus Rom Neo Geo

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Hello to all, I have RPi3 + Retropie4. Yesterday I tried to play Arcade games (dnd, kof, msug), but none of them are worked: (I spent about 3 hours: try some. ROM Download for MAME The King of Fighters 2002 Magic Plus II (bootleg).

. ( Fatal Fury: King of Fighters – The King of Fighters XIII). ( The King of Fighters XIV onwards). Kazukiyo Nishikiori ( Fatal Fury anime trilogy).

(young; Fatal Fury: Legend of the Hungry Wolf). (Dengeki Bunko drama CD) Portrayed by Fictional profile Birthplace United States Nationality American Fighting style Jeff's Deadly Brawling Arts Terry Bogard ( テリー・ボガード, Terī Bogādo) is a created by, and is the main character of the series. In the series, he is an American fighter who enters the worldwide tournaments called The King of Fighters to kill, a criminal who killed Terry's father. Terry becomes a formidable fighter, earning the title of 'Legendary Hungry Wolf'. In the fourth tournament he participates, Terry nearly kills Geese, but relents at the last moment. Geese responds to this by apparently committing suicide.

Terry then decides to become the guardian of Geese's son,. In addition to video games, Terry has appeared in anime films based on his adventures from the Fatal Fury series, as well as soundtracks and manga serialized to Japanese monthly manga magazine. He is also a regular character in the video game series, in which he continues participating in tournaments. Dating back to the first Fatal Fury, Terry is one of SNK's first fighting game characters and has appeared as a playable character in every Fatal Fury and main King of Fighters game to date. The character has been well received by video games players; he is ranked high in several popularity polls developed by SNK and video games magazines. Publications have praised the character and how he was developed from Fatal Fury to The King of Fighters. He is prominently featured on merchandise from SNK and their crossover series, becoming an icon for them.

Contents. Character design In most of the Fatal Fury and King of Fighters games, Terry wears a red sleeveless denim vest with a white star on the back, worn over a white cutoff T-shirt; the latter occasionally features tattered sleeves. In the first Fatal Fury game and The King of Fighters XIV, however, Terry wears a red leather jacket that features rolled-up sleeves. He also wears black, a pair of red shoes, and a red-and-white /. The character has long, blonde hair, but keeps it tied in a with bangs around his forehead/cheeks. Was made to end the conflict between Terry and his nemesis, Gesse Howard.

Terry has been popular within the SNK staff to the point multiple members worked on his character's movesets during location tests of. When The King of Fighters was announced, Terry was quickly added into the franchise by the SNK staff who noted 'his popularity skyrocketed!'

His development was overseen by many designers who 'fretted over various aspects of his character.' In retrospective, the SNK staff noted he 'became the powerhouse, getting a super punch cancel move added to his arsenal and becoming the fearsome character he is today.'

Two hours before submitting the game's, one of the game's designers. There were also arguments about the character's winpose but in the end they decided on something new. They also add that this game was created with the idea of having Terry fighting against, the lead character from the series.

Additionally, The King of Fighters protagonist was created with this approach. In Mark of the Wolves, Terry's design consists of a brown with a white star on the back with the words 'Running Wild' below it, as well as a white T-shirt and black fingerless gloves, blue jeans, and brown shoes.

His hair, while still notably long, is considerably shorter than his former ponytail, and flows freely instead of being braided. All of the main King of Fighters games up until feature Terry in his Fatal Fury 2 outfit. And feature the Mark of the Wolves depiction. In, Terry was given his Fatal Fury 2 outfit once again because the staff wanted to 'use the most macho, stand-out, original Terry' as well as to keep in line with the 'original clashing of fists.' Attributes Terry Bogard is typically a cheerful and friendly fellow to everyone around him. He seems to bear no ill will towards anyone other than, the killer of his adoptive father. He and his younger brother were orphans adopted by Jeff Bogard, who was killed by Geese Howard when Terry and Andy were children.

Wishing to take revenge, Terry trained alone in the streets until he developed a unique fighting style which combines moves from various martial arts. He became strong enough to enter The King of Fighters tournament, in which he is often referred to as the Legendary Hungry Wolf (from Legend of the Hungry Wolf ( 餓狼伝説, Garou Densetsu), the Japanese title of his ) for his remarkable skills. Although Terry manages to defeat Geese, he tries to save him when Geese is about to fall from a tower.

Geese refuses this help, and seemingly falls to his death, though he's since returned in numerous games. Some time after that, Terry met Geese's son, and started taking care of him. He treats Rock as his son, but gives him some freedom of choice.

Terry appears to fit many Japanese stereotypes for an American character in appearance, personality and speech (his in-game vocabulary is usually limited to, such as 'Okay!' And 'Hey, c'mon, c'mon.' He has a pet monkey named Ukee ( ウッキー) which commonly appears around him in some games. Terry is also streetsmart as his knowledge of what goes on in the streets and slang is vast. During the Fatal Fury series, Terry meets, with whom he appears to have a longtime relationship. Appearances. Terry's second outfit as seen in.

Artwork from. In video games Terry has served as the lead character of the Fatal Fury series since his debut in the first game. The original centers around Terry and his younger brother, who enter the King of Fighters tournament to avenge their father's death, who was murdered a decade ago by the tournament's sponsor,. Along with their friend, they manage to defeat Geese who dies falling from a tower after fighting one of the three main characters.

The numerous Fatal Fury sequels released afterwards feature Terry and his friends competing in new tournaments. The initial sequel, introduced a new antagonist for Terry to defeat named, who tries to conquer Southtown. By, Terry continues his fight against Geese (who survived his apparent death) and now seek revenge against Terry and other rivals. Concludes the Bogard and Howard rivalry by killing off Geese at the end of the game. Two subsequent Real Bout sequels were produced, and, featuring Terry although neither game contains any storyline. A 3D fighting game version of the series, was produced as well, which retells the plot of the first game. Terry Bogard's character would be reinvented for, which features an older Terry as the mentor of Geese Howard's son,.

During this time, Terry and Rock enter a new King of Fighters tournament dubbed Maximum Mayhem. After the release of Fatal Fury 2, Terry appeared in, where he serves as the leader of the game's 'Fatal Fury' team alongside his younger brother Andy and Joe. Series, which was originally conceived as a crossover of SNK's previous video game franchises, eventually established their own self-contained continuity set apart from the previous Fatal Fury series and Terry became a staple in both franchises. While the Fatal Fury Team's members change various times across the series, Terry remains as the team's leader. And bring back the character in his Fatal Fury 2 outfit. The Fatal Fury Team remains as in the first KOF in the games without storyline: these games include, and. In The King of Fighters: Kyo, a RPG centered on, Terry appears when Kyo goes to South Town, and helps him to fight Geese Howard.

In the two games for the titled EX: Neo Blood and EX2, the Fatal Fury Team also participates in the new tournaments. Terry also appears in the sub-series in both his Fatal Fury 2 and Mark of the Wolves outfits, with the latter being labelled as 'Wild Wolf' ( ワイルドウルフ). He is also playable in the shooter game Sky Stage. Terry also stars in the crossover video games and; in the former in his Mark of the Wolves outfit, and the latter in his Fatal Fury 2 outfit. In other media Terry Bogard is the central character of a trilogy of Japanese animated Fatal Fury films, two of which were while the third was a theatrical release where his character is voiced by lead singer Nishikori Kazukiyo in the Japanese originals and Mark Hildreth in the English dubs. The first two OVAs, 1992 's and 1993 's, loosely follow the storylines of their respective games, while the third theatrical film, 1994 's, features an original storyline. The first OVA introduces a new love interest for Terry Bogard named Lily McGwire, an orphaned girl raised by Geese Howard.

Lily is killed by Geese during the first OVA, but she appears in both sequels as a spirit who guides Terry. The theatrical film introduced a new love interest for Terry named Sulia, the younger sister of antagonist Laocorn Gaudeamus, who sacrifices herself in the end of the film to help Terry defeat her brother. Terry also plays a supporting role in the 2006. Terry appears in the episode 'Accede', where he is voiced in the Japanese version by Satoshi Hashimoto, his from the video games, and Tony Carroll in the English dub. Satoshi Hashimoto also voiced Terry in Memories of Stray Wolves, a twenty-minute which serves as a retrospective of the Fatal Fury series, with Terry narrating the events of the games to Rock. Terry is also featured in the volume 3 from the soundtracks series SNK Character Sounds Collection released. The CD features several songs based on his character.

He appears in several mawhua, including the Fatal Fury series, The King of Fighters and SNK Vs. Capcom: SVC Chaos which retell the stories from their respective games. The first seven chapters from the manhua The King of Fighters 2003 by Wing Yen feature a short chapter from Garou: Mark of the Wolves that tells of Rock's training with Terry.

His character is also part of a social action program created by SNK Playmore named 'Nakoruru & Terry Club'. The organization supports children to guide them to a better future.

Portrays Terry in the live-action 2010 film. Terry is also one of the characters featured in, a CGI-animated retelling of the first game in the series, voiced by his new voice actor in the games, Takashi Kondo. Reception.

The Legendary Hungry Wolf is one of SNKs most memorable characters for good reason: The American-born brawler is not only one of the nicest guys you could ever hope to meet, but also one of the fiercest sluggers The King of Fighters tournament has ever known. His general badassery landed him a spot on our list of the best fighting game characters, plus, he has flowing locks of golden hair, shouts hilariously memorable phrases as he pummels foes into pulp, and even has a pet monkey, which is just plain awesome. GamesRadar Terry is frequently used to symbolize the company in crossover games, merchandise and publicity. During the KOF Year-End Party in 2005, a fan event made by SNK, the character's cap was given to every fan in attendance. His character has been well received by fans, appearing in several video games popularity polls. In Gamest's 1997 Heroes Collection, Terry was voted as the staff's eighth favorite character. In a popularity poll by SNK for the release of, Terry ranked 2nd with a SNK staff commenting that 'Terry's the eternal hero'.

A character popularity poll on the website Neo Geo Freak journal resulted in Terry as the fourth favorite character from the series with a total of 2,479 votes. He was voted as the number one fan favorite character with a total of 10,014 votes in a 2005 poll made by SNK-Playmore USA. For the special endings in, three video games publications, Gamest, Famitsu and Neo Geo Freak, had to create a team composed of three characters from the game so that they would be featured in an image after passing the arcade mode. The Gamest's team created a team composed of Terry, and. The special ending only appears in Japanese versions of the game. The character has received praise and criticism from several media publications with Alex Lucard from Die Hard Game Fan considering himself one of Terry's biggest fans. Reviewer Frank Provo commented that one of Fatal Fury 's biggest accomplishments is the creation of Terry Bogard and for making him appear in later sequels.

Damien McFerran praised Terry's design, saying that he is 'emanating so much coolness it’s little wonder that SNK can always be seen wearing his trademark red cap'. Dale Nardozzi from Reviews Teambox also praised Terry's distinct appearance. He further commented that his clothes is one of the most common cosplays at every convention with video game importance. Andrew Sztein from GamingExcellence commented that Terry was one of his favourite characters from the series. He mentioned that he liked his design because as 'he should be working at Petro Canada part time' and added that his mispronunciation of English quotes are quite funny. Reviewer Ryan Clements also found preference over Terry from all the other characters in the Fatal Fury series, commenting he liked how the character played in each game.

Dan Whitehead from praised each part of Terry's appearance that makes him look cool. He also commented that Terry is one of the most popular characters from Fatal Fury although he is 'rather bland'. Listed Terry's baseball cap thirteenth on their list of 'The Coolest Helmets and Headgear in Video Games', calling it 'completely badass' despite its reading of 'Fatal Fury.' Den of Geek listed Terry 3rd in their 'best fighting game characters' list with editor Harry Slater commenting 'Bogard is a stark reminder of the glory days of the two dimensional fighter'. Ranked Terry, 'one of SNK's most memorable characters,' as 86th 'most memorable, influential, and badass' protagonist in games. Additionally, they listed him as second best fighting character due to the appeal of his techniques and role in the story such as how he adopts Rock Howard. In 2012, ranked Terry as the 11th 'Most Dominant Fighting Game Character' commenting his appearance in the least would be predictable based on his fame.

4thletter elisted Terry's ending from Real Bout Fatal Fury as the best ones in gaming as it not only ends his rivalry with Geese but also shows more of his relationship with Rock Howard. Gaming Age writer Jeff Keely criticized how overpowered Terry became in due to his new special moves. Nevertheless, listed his 'Burn Knuckle' due to how Terry dashes towards his enemies in the process. Arcade Sushi ranked him as the '4th best fighting game good guy' praising his outfit and use of English despite being from a Japanese video game series and citing his moves as entertaining. Also listed him as the third best The King of Fighters characters with the writer commenting on his 'overthetop' moves as well as positively comparing him with characters and based on their personalities. WhatCulture listed him as the 18th best beat em' up character with comments focusing on his personality and initial character design that is appreciated by fans.

TeamXbox referred to Terry as one of SNK's most popular characters due to the amount of cosplayers based around him. In the Fatal Fury, 's Bamboo Dong praised Terry's character development due to the portrayal of his insecurities which are rare to see in other adaptations. Chris Beveridge from Mania Beyond Entertainment also praised the development of the characters such as the grief of Terry over the loss of his love interest. On the other hand, THEM Anime Reviews' Raphael criticized Terry' story as being seen several times in other series and also panned his final fight with Geese Howard due to the lack of regular martial arts and instead chi-like energy.

Although the live-action film of has been panned, Beyond Hollywood said that 'the only saving grace of “KOF” is David Leitch, who is flat-out hilarious as world-weary CIA agent Terry Bogard. Yeah, the character doesn’t make a lick of sense, but in this film, it borders on genius.' On the other hand, Felix Vasquez from Cinema Crazed criticized Terry's character in the movie calling him a 'nuisance.' References.

Behind The Voice Actors. Retrieved August 22, 2017. Check mark indicates role has been confirmed using screenshots of closing credits and other reliable sources. Retrieved January 26, 2009. SNK (1996). The King of Fighters '96 Drama CD (Media notes). Pony Canyon Inc.

May 30, 2007. Fatal Fury 15th Anniversary Official Website. From the original on March 30, 2009. Retrieved January 26, 2009.

Fatal Fury 15th Anniversary Official Website. Retrieved January 26, 2009. Fatal Fury 15th Anniversary Official Website.

From the original on March 30, 2009. Retrieved January 26, 2009. PlayStation Blog. Retrieved 2017-03-28. The King of Fighter 10th anniversary website. Retrieved March 23, 2016. Retrieved March 25, 2016.

^ 'Previews: The King of Fighters XII'. Game Informer. King of Fighters 10th Anniversary Official Website.

Retrieved March 24, 2008. Fatal Fury 15th Anniversary Official Website. Retrieved January 26, 2009. The King of Fighter 10th anniversary website.

From the original on March 30, 2009. Retrieved January 24, 2009. The King of Fighter 10th anniversary website. Retrieved January 24, 2009.

^ SNK (December 20, 1991). Fatal Fury: King of Fighters. Level/area: Terry Bogard background. After the death of his father, Jeff Bogard, a talented martial arts, Terry left his home in Southtown. Angered and alone, he trained vigrously and improved on his street fighting style. On the streets, Terry fought with talented fighters from all areas and developed his own domination fighting style.

Years of training, fighting on the streets, and the hatred that burned within him strengthened his will to come back and defeat his sworn enemy, Geese. ^ SNK (December 21, 1995). Real Bout Fatal Fury. Level/area: Terry Bogard ending. Geese: RAISING. Uhu./ Terry: TRIPLE GEYSERRRRR./ Geese: AHHHHHHHHHHAAAGH!!!!/ Terry: GEEEEEEEEESEEEEE!!!!/ Geese: Hmph. WAH, HAH, HAHAHAHAHAHAHA!!!/ Terry.

SNK (November 1999). Garou: Mark of the Wolves. Level/area: Rock Howard ending. Rock: Well, answer me! Why use my mother.to summon me here?

You're really mother's./ Kain: I did it all.for the legacy of Geese Howard!/ Rock: Geese Howard? Legacy?/ Kain: After his death.his will was found.But.it's true message.was indecipherable to all./ Rock: You think I understand you? It's Greek to me! Try someone else, freak./ Kain: Hmm. Even if I know.your mother's alive?/ Terry: Rock!

Where are you?/ Kain: Welcome, Terry Bogard./ Terry: Why you! Where's Rock?/ Kain: Rock? He's here, of course./ Terry: Rock!/ Kain: He's with me now, blondie! We're team now. So back off, wolf boy!/ Terry: What's going on, Rock?!/ Rock: Don't talk me out of this. When my accounts are settled, I shall return to this town./ Terry:So be it! It's your choice.

Just know I believe in you!/ Rock: Forgive me.Terry./ Kain: What do we do now, partner?. SNK (March 5, 1993).

Fatal Fury 3: Road to the Final Victory. Level/area: Terry Bogard background. Terry: Hey, guys!

I'm currently training in the United States. I feel in really good condition and have mastered a few new moves to surprise my opponents, and the chicks dig 'em, too. I've come back for the opening of Pao Pao Cafe West, but Southtown just isn't the same.

I got a real bad feeling about this! Real Bout Fatal Fury 2: The Newcomers.

Level/area: Blue Mary ending. SNK (December 20, 1991). Fatal Fury: King of Fighters. Level/area: Terry Bogard ending. August 13th, 1992, Geese Howard dies in the hospital 3 hours after falling from a high rise. The prologue of the newborn legend. SNK (March 5, 1993).

Fatal Fury 2: King of Fighters. Level/area: Terry Bogard ending. May 15th, 1993. Terry Bogard becomes the strongest in the world.' / Terry: Richard, I'm starving!. SNK (March 27, 1995).

Fatal Fury 3: Road to the Final Victory. Level/area: Terry Bogard ending. Geese: Well, bud. It looks like it's the end for of the line for me! I guess I underestimated you.

You're stronger than Jeff and Krauzer. But you're still just a tiny little frog in a tiny little pond, Terry./ Terry: Geese! Fatal Fury 15th Anniversary Official Website. Archived from on March 30, 2009. Retrieved January 21, 2009.

Fatal Fury 15th Anniversary Official Website. Archived from on March 30, 2009. Retrieved January 21, 2009. Fatal Fury 15th Anniversary Official Website.

From the original on March 30, 2009. Retrieved January 21, 2009. SNK (November 1999). Garou: Mark of the Wolves. Rock: The semifinals.

If I win./ Terry: You'll know your lineage./ Rock: I know Terry. No mercy for you./ Terry: Funny! Let's see your stuff. Young wolf cub!. (in Japanese). Archived from on October 19, 2000. The King of Fighter 10th anniversary website.

From the original on March 30, 2009. Retrieved January 24, 2009. The King of Fighter 10th anniversary website.

Archived from on March 30, 2009. Retrieved January 24, 2009. The King of Fighter 10th anniversary website. Archived from on March 30, 2009.

Retrieved January 24, 2009. (in Japanese). Official The King of Fighters XII Homepage.

From the original on March 30, 2009. Retrieved September 17, 2008. King of Fighters 10th Anniversary Official Website.

Archived from on March 31, 2009. Retrieved March 18, 2009. King of Fighters 10th Anniversary Official Website. Archived from on March 31, 2009. Retrieved March 18, 2009. From the original on March 30, 2009. Retrieved March 18, 2009.

(in Japanese). Retrieved March 26, 2008. From the original on February 20, 2006. Retrieved March 27, 2009.

From the original on December 2, 2008. Retrieved March 27, 2009.

Archived from on May 4, 2008. Retrieved August 8, 2008.

Ciolek, Todd (November 4, 2009). Retrieved November 4, 2009. Archived from on November 4, 2006. Retrieved August 8, 2008. Archived from on August 8, 2008. Retrieved August 8, 2008. 1999.

access-date= requires url=. SNK Playmore (April 27, 2006). KOF Maximum Impact 2. PlayStation 2. SNK Playmore.

Level/area: The King of Fighters: Another Day. 餓狼伝説 15th Anniversary BOX (CD + DVD). SNK (1997). SNK Character Sounds Collection Volume 4 Terry Bogard (Media notes). Pony Canyon Inc. Shum, Chi Wan (2006).

Capcom: SVC Chaos volume 1. Master Productions. King of Fighters 10th Anniversary Official Website. Archived from on April 18, 2008.

Retrieved July 28, 2008. Yen, Wig (2005). The King of Fighters 2003 volume 1. Master Productions. (in Japanese). SNK Playmore.

Archived from on December 17, 2008. Retrieved March 5, 2009. Ashcraft, Brian (July 11, 2009). Retrieved August 16, 2009. October 12, 2012.

From the original on December 7, 2012. Retrieved February 14, 2014. Ashcraft, Brian. Kotaku, the Gamer's Guide.

Archived from on March 17, 2008. Retrieved February 27, 2008.

Download Kof 2002 Magic Plus 2 Rom Neo Geo

(in Japanese). SNK Playmore. Retrieved January 25, 2009. Gamest, ed.

Gamest Game Hero Collection 1997; issue 208 (in Japanese). Archived version of the Neo Geo official website by Personal Triticom. Retrieved January 20, 2009. Official Neo Geo Freak website (archived version). Archived from on October 1, 2000. Retrieved January 26, 2009. Akihiko Ureshino.

Ureshino Chronicle. From the original on February 19, 2014.

Retrieved August 4, 2008. All About SNK (in Japanese). Denpa Shinbunsha. Lucard, Alex (April 28, 2009). Die Hard Game Fan. Archived from on July 15, 2012. Retrieved November 3, 2011.

Provo, Frank (October 10, 2007). From the original on October 12, 2007. Retrieved January 18, 2009.

McFerran, Damien. Retrieved January 18, 2009. Nardozzi, Dale (September 5, 2007). Reviews Teambox.

Archived from on January 7, 2009. Retrieved January 18, 2009. Sztein, Andrew (September 5, 2007). Retrieved January 18, 2009.

Clements, Ryan (April 21, 2008). Retrieved January 18, 2009.

Whitehead, Dan (September 15, 2007). Retrieved January 18, 2009.

Marissa Meli (March 4, 2011). Archived from on March 12, 2011. Retrieved March 21, 2011. Slater, Harry (October 19, 2009). Retrieved October 25, 2009. Retrieved October 3, 2017.

Jones, Elton (May 17, 2012). Retrieved July 9, 2013. Retrieved April 19, 2016. Keely, Jeff. Archived from on November 23, 2002. Retrieved April 11, 2017. Retrieved August 27, 2017.

Arcade Sushi. Retrieved 2015-07-07. Retrieved July 31, 2017. What Culture. Retrieved August 8, 2017. September 5, 2007.

Archived from on July 14, 2012. Retrieved August 25, 2017. Dong, Bamboo.

Retrieved March 19, 2016. Beveridge, Chris. Mania Beyond Entertainment.

Archived from on April 20, 2009. Retrieved March 19, 2016. THEM Anime Reviews. Retrieved March 19, 2016. Vasquez, Felix. Retrieved March 27, 2016.

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Here are a few points I thought might be helpful for those starting out with arcade emulation whilst using RetroPie. I'm writing this after seeing the 17,000th post asking how to get 'MAME' working. If any of these points become helpful I'll transfer them to the Wiki, but for the moment its more a discussion point. For simplicity I will often use the terms MAME and 'Arcade game emulation' interchangeably.

I'll edit this post with corrections as I get them. And in the spirit of internet culture.

TL;DR Before posting any questions about MAME, read the and verify your romsets. What is MAME? MAME (Multiple Arcade Machine Emulator), is a program that does what it says, it will emulate many arcade games. You can find the offical website for MAME here: Does the Raspberry Pi support MAME? The Raspberry Pi doesn't currently run the latest version of MAME that well, as the code isn't optimized for that platform, as well as the Pi having much less raw power than is found on many modern PCs.

2002

That said, there are many forks (variants) of MAME that run very well on the Pi - many people find it is more than adequate of running the vast majority of games that MAME supports. This is why you cant simply use the latest romset versions on the Pi, you need the versions that are compatible with the emulator you are using. If you want to try the official latest MAME version rather than the versions made for the Pi, check these links: There are different versions of MAME? Yes, lots of previous official versions which you can see here: Each new version will support more games, have bug fixes and other improvements, you can see exactly what the differences are inthe 'whatsnew' file in the link above. In addition to these official versions, there are many variants of these to support specific needs, or systems. For example, you can see the versions supported in RetroPie here: Is MAME the only way to play arcade games on the Raspberry Pi? No, besides the MAME forks, there are also versions of FBA, AdvanceMAME, GnGeo etc.

Which all emulate arcade games. You can see the full list here of the emulators, including MAME versions, that can be used with RetroPie: Why is it more complicated getting games working with MAME than other systems? Broadly speaking, when data has been extracted from, say a Megadrive game cartridge, that is the definitive version, all information has been fully and correctly extracted from the cartridge.

This means that the Megadrive emulator knows exactly what to expect when trying to run that data. Also, there is only going to be 1 rom file to extract, whereas with arcade games there will often be multiple roms for 1 game. The issue/benefit with MAME, is that the romsets can change over time to be more accurate, so for example in one version of mame, galaga.zip could well have different contents to galaga.zip from a different version of MAME. Reasons for the roms becoming more accurate/changing is perhaps that a rom was missed previously, encrypted or damaged, and now that it is available a given version of MAME expects to find those changed or new files. As extraction methods improve or advance, more data, or more 'correct' data can be read from the original PCB.

Which emulator should I use for arcade games? There isn't really a correct answer for this, it depends on your personal requirements. If you have a Pi1 I would suggest using mame4all / lr-mame4all. If you have a Pi2 or Pi3 I'd suggest lr-mame2003 and perhaps lr-fba-next.

Try them out, and see what you prefer. Here is some more info on the popular lr-mame2003 emulator: Why does RetroPie come with more than one arcade emulator? There are various reasons for this, including. Allow user choice and preference. Versions that run better on lower spec Pi like the Zero. Increase range of games that will run, no one emulator will play all the games I need to use more than one emulator to play all the games I want It can be the case that to play all the games you want, you need to use more than one emulator - perhaps lr-mame2003 and lr-fba-next. If you want, rather than manage 2 rom folders and 2 section in Emulation Station, you could put all the roms in the 'Arcade' folder.

You then set which emulator you want to use on a per rom basis using the 'runcommand' menu. Details here: How do I choose which arcade emulator I want to use? When you start the game from Emulation Station you will see a 'Runcommand' window appear, if you press a button here you can set which emulator you want to use. Obviously this should match the romsets you are using. For example, if you are running lr-mame2003 you should have 0.78 version romsets available.

Details here: What are romsets? A romset is typically a single compressed file (.zip). This zip file will contain various rom files required to run the game. This differs to many other systems where there is usually just a single file. For example, the romset galaga.zip for MAME 0.78 contains 14 rom files.

Which is the best romset version to use? There is no 'best' version. You need the version that is compatible with the emulator you are using.

You can see which version is needed here: Are romset versions backward compatible? They are not designed to be. Newer romsets aim to improve emulation accuracy, and are not geared to support older versions.

If, for example, you are using MAME-2003 as your emulator, you should use the romset 0.78. If you try to use a newer version with MAME-2003, i.e 0.139 for example, it may well be the case some games will run, but this is co-incidence as opposed to by design. Obtain (or rebuild) the romset suitable for your emulator. I want to play XXXX, which arcade emulator should I use? Find the game on - for example DoDonPachi was first emulated in MAME in version 0.68 So you need to use a version of MAME (or FBA etc.) that supports a romset that is at least 0.68 or newer. You can also check compatibility by looking at the user generated compatibility lists here: Why do MAME games not run for me? Before we answer that, have you verified your romset with clrmamepro?

Then, please check you have verified the romsets with clrmamepro. Then, before you post, check you have verified your romsets with clrmamepro. Why do MAME games load into a black screen, then return me to the Emulation Station menu screen? Your romset (game zip file) is not compatible with the emulator you are using.

Most commonly this is because the the romset version does not match that required by the emulator. Its also possible, but less likely, that the game is not compatible with the emulator at the moment. You can confirm you have the correct romset version by checking the emulator you are using against the romset version it requires: Why do I need to verify my romsets? It is often the case that the EPROMs from an arcade game PCB arent all able to be read, or are encrypted, damaged or otherwise unable to produce valid data for a rom file. As this changes over time, its important that your romsets have the contents that your emulator is expecting.

If there is a mismatch, it is highly likley the game wont run. How do I verify my romsets? This is done using.dat files. These files hold all the details that verification programs like clrmamepro need to check against the files, so data like, filename, filesize, crc/hash checks, plus other data like manufacturer, game name etc. With this.dat file clrmamepro can quickly run through this list and tell you if your romsets are valid against that dat file.

So, choose the emulator you want, download the.dat file and check your romset is valid for that emulator - unless you know it is definitely version xxx. This has now been made VERY easy to do by providing the.dat files for you here: The basic rebuilding principle is like this. Lets say: You have a galaga.zip from 0.58 (Feb 2002) Its has 3 roms inside it. You need the galaga.zip file for 0.78 (Dec 2003) Lets say this should have 5 roms inside it. But the only other galaga.zip you have is from 0.105 (Apr 2006) The rebuilding process in clrmamepro will look at your 0.105 version, copy out any files that match the requirements for 0.78 and create a new galaga.zip that is 0.78 compatible.

Kof 2002 Magic Plus Neo Geo Rom Download

The guide (as well as a video) is also there at the link above, once you have run through it a couple of times it becomes very easy. I'd backup your roms until you get the hang of it in case you alter your original files by mistake.

Tools you could use to verify/rebuild mame romsets: Clrmamepro: (Recommended - detailed in guide above) Romcenter: Rom Vault: Some guides for using clrmamepro. Or you could ignore this process, and just ensure that you obtain the correct romset versions in the first place. I've verified my romsets, but there are still a few games that dont work. Once you have verified your romsets you will find that the vast majority of games will now work without issue. However, there are still some exceptions and you can check what games may not work by checking the compatibility lists maintained here: What is the difference between Merged, Split and Non-Merged romsets? There is a good description of this in the Wiki: Also, a great doc on the MAME website: How can I filter games in my MAME collection?

This is often quite fun! There are various tools out there that allow you to quickly and easily filter your romsets so that you only need to add relevant games to your arcade setup. For example, its often common to remove all Mahjong / Adult / Pinball type games, but you can be even more specific if you want.

There are some pre-made filtered.dat files available here, although I'd suggest trying to build your own: Here are some options: ROMLister: (My current favourite) Lightspeed: MCMPlus: Game-Set-Match: Here is one way of doing it: What do the terms 'Parent' and 'Clone' mean? Why do some MAME romsets need other romsets to work? There are many variants of certain arcade games, and quite often these only have very small changes between the versions. So this means that in 'split' sets, a clone will always need the parent romset in order to work, therefore the clone romset will typically be very small with possibly just some language or sound differences, as it mostly uses the roms in the parent romset. An example is the 'pacman.zip' file.

This is a clone of 'puckman.zip' and so needs that file in the same directory to run. You can quickly and easily see parents and clones here: (Be sure to click the flag to change the language) Where can I get the games (romsets)? This is agaist the forum rules to ask or provide link to. Do I need to unzip the romsets to get them working in MAME? Keep your files in the.zip format they came in when using arcade emulators like MAME. This is how the emulators expect to find them.

None of my Neo Geo games are working Make sure you are including the neogeo.zip file in your roms folder. As with all other games/roms this file needs to be verified as per the details above. This is a BIOS file and required for Neo Geo games to work. More details here: My controller doesnt work in MAME Does it work for other emulators? Check the Wiki for the location of the controller file. For example, you can see the MAME controller configs here: Its often easier to use a libretro (lr) emulator, so once you have your controller working in RetroArch for one system, it will work with all of the libretro based systems.

Here are a couple of videos showing a Pi running MAME. There are a few ways to cut this, but once I have my list I create/export to a batch file. This batch file can be quickly configured in romlister to copy the relevant roms from your main set to a new/custom location. Then if you like you can get clrmamepro to generate a.dat based on your new romsets. RetroPie doesnt really care about reading.dat/.xml or anything as long as the.zip files originated from the correct romset versions. Mini guide: I’m not sure I do this in the most efficient way, but I export from Romlister as a batch file that copies the romsets into a new folder. – Get your filtered list in Romlister – Choose “Batch File” in the export list – Click “Save list to file” – Type a name for the batch file, for example “createfilteredroms.bat” – Click Save – The dialog box says “copy%ROM%.zip c: mame roms” that directory should be the one you want to create the new smaller romset list into.

So change it as appropriate. – Then click “Ok” takes a few seconds, then quit out of romlister. – Move the created batch file into your original rom directory, and double click it to run it – This will copy your selected roms into that new directory which you can then copy across to the Pi You can optionally create a new.dat file for this filtered directory with clrmamepro using its Dir2Dat function.

That could be useful if you need to build it from scratch, or hand the list to someone else. Hello to all, I have RPi3 + Retropie4. Yesterday I tried to play Arcade games (dnd, kof, msug), but none of them are worked: ( I spent about 3 hours: try some different bios's, different roms and different emulators (lr-mame2003, lr-mame4all), after that I googled that lr-mame2003 and lr-mame4all are too old and I should use more modern - mame2010.

I've found that lr-mame2010 is already exists in the RetroPi-Setup and just installed it and used it as a default arcade emulator. After that all roms are worked fine. That was too long quest for me.

I think lr-mame2010 should be used as default emulator instead of mame2003. Please tell me, why Retropie 'out of the box' have two old versions of mame, instead of worked mame2010? Is there any reason for this? Said in: I spent about 3 hours: try some different bios's, different roms and different emulators (lr-mame2003, lr-mame4all), These hours would be better spent reading the first post of this topic and the.:-) I think lr-mame2010 should be used as default emulator instead of mame2003. You think it because you have the romset that works in lr-mame2010 (0.139).

This is not the case for everyone. Please tell me, why Retropie 'out of the box' have two old versions of mame, instead of worked mame2010? Is there any reason for this?

The reasons are detailed on the first post of this topic and in the wiki page. Said in: Hello to all, I have RPi3 + Retropie4. Yesterday I tried to play Arcade games (dnd, kof, msug), but none of them are worked: ( I spent about 3 hours: try some different bios's, different roms and different emulators (lr-mame2003, lr-mame4all), after that I googled that lr-mame2003 and lr-mame4all are too old and I should use more modern - mame2010. I've found that lr-mame2010 is already exists in the RetroPi-Setup and just installed it and used it as a default arcade emulator. After that all roms are worked fine. That was too long quest for me.

I think lr-mame2010 should be used as default emulator instead of mame2003. Simply, you had a 0.139 romset (or closer) so mame2010 was the only one that was ever going to work for you. But if users are going to ignore the documentation and just download a random romset, rather than the one appropriate to the mame emulator they want to use (eg, mame2003 is 0.78), then what's the point of us setting a default?:) Please tell me, why Retropie 'out of the box' have two old versions of mame, instead of worked mame2010? Is there any reason for this? Yes, because mame2010 (and later versions of mame) have more accurate emulation that means games perform worse than in older versions of mame.

Neo

The pi2 and 3 are best suited to mame2003, and pi1/0 to mame4all. Aside from that, the mame2010 core is incredibly experimental and misses many important features. It only supports 2 players, for example. Said in: These hours would be better spent reading the first post of this topic and the.:-) As far as I know, very few people read the documentation first. It would be convenient to have more games to work 'out of the box' (meaning mame2010). You think it because you have the romset that works in lr-mame2010 (0.139).

This is not the case for everyone.so mame2010 was the only one that was ever going to work for you. This is true. And I also want to think like the majority - for example MetalSlug - this is a major game got NeoGeo arcade and it is not working out-of-the-box: (. If I was doing something non-standard (for example, to write a new emulator and have tried to register it in the RetroPie-Setup script), I would not have come to this forum. I came here with the end-user scenario, which I have encountered. Then what's the point of us setting a default?

More games may be running by default. This can be the improvement for the major version of RetroPie - modern soft used by the defaults, but older soft can be installed manually.

Mame2010 (and later versions of mame) have more accurate emulation that means games perform worse than in older versions of mame. Aside from that, the mame2010 core is incredibly experimental and misses many important features. It only supports 2 players, for example. Thank you for really detailed and clear description!

And pi1/0 to mame4all Guys who support the RetroPie, why to support pi0/pi1 in the new versions of retropie? Users with pi0/pi1 can install prev version of retropie and all default settings will be optimized for them. I don't want to holy-war here, I just want to understand the direction of development and product support. What is your opinion about it?

You're missing my point. You happened to download a 0.139 set (which would only work in mame2010), but someone else could happen to download a 0.78 set (only works in mame2003), or someone else could download a 0.56 set (works in nothing in retropie), etc. If people are randomly downloading sets, how can we support that? Guys who support the RetroPie, why to support pi0/pi1 in the new versions of retropie? Users with pi0/pi1 can install prev version of retropie and all default settings will be optimized for them. There are separate image downloads for pi0/pi1 and pi2/3 so different defaults can be used.

I don't see any negative in supporting more systems. You happened to download a 0.139 set (which would only work in mame2010), but someone else could happen to download a 0.78 set (only works in mame2003), or someone else could download a 0.56 set (works in nothing in retropie), etc.

If people are randomly downloading sets, how can we support that? I thought that mame2010 is fully backward compatible with mame2003 games. Even if it has 95% backward compatibility, mame2003 can be replaced by mame2010.

Can you confirm that mame2010 is not compatible with some mame2003-games? Said in: you happened to download a 0.139 set (which would only work in mame2010), but someone else could happen to download a 0.78 set (only works in mame2003), or someone else could download a 0.56 set (works in nothing in retropie), etc. If people are randomly downloading sets, how can we support that? I thought that mame2010 is fully backward compatible with mame2003 games.

Even if it has 95% backward compatibility, mame2003 can be replaced by mame2010. Can you confirm that mame2010 is not compatible with some mame2003-games? I'd say it's likely to be compatible with closer to zero mame2003 games. Said: I thought that mame2010 is fully backward compatible with mame2003 games. Even if it has 95% backward compatibility, mame2003 can be replaced by mame2010. Can you confirm that mame2010 is not compatible with some mame2003-games?

No, no MAME version is written to be backwards compatible. A given ROM definition may change completely, slightly, or not at all from version to version.

The change may be a filename within the ROM, a checksum of a file within the ROM, a re-arranging of the ROM contents into less/more files, or a complete re-ordering of the parent/clone relationship within a game. Using 0.139 ROMs in 0.78, you are relying on sheer luck that a ROM hasn't changed between versions. For some games this may work, but for many games it will fail. Said in: As far as I know, very few people read the documentation first. It would be convenient to have more games to work 'out of the box' As far as I know.come on.

The documentation is detailed, updated, accurate and easy to follow. I used it to get a full arcade bartop working from nothing and I only ever had to ask one question and that turned out to be a bug that got solved. To come on here and make these statements having not read it is just bonkers. When you say more games to work 'out of the box' - it's meaningless. Games can never work out of the box because the developers do not know what games you have got that you want to get working on which emulator. It's up to you get the correct set of roms in the first instance by reading the instructions before becoming the 65535th person to post 'Hey I got roms but none work'.

I mean, you have actually posted it at the end of 's help guide. Surely you read this thread before typing and must have thought, hey I can't be typing this, i'll look crazy.

But you did type it. Quite interesting: invests time in writing this help guide (that I think will be really useful for new retropie users) to avoid people asking same questions all the time. And he gets people asking those questions in this 3D! It is true that Retropie is not easy to use at the beginning because you have to configure different things to make it work the way you want (and you do need to document yourself on how to do it) BUT this is also Retropie's strenght point: it gives you some many possibilities to create the exact configuration YOU like. And what about the satisfaction you get when you make things work finally:-) To me customizing it is a major part of the fun of using Retropie. Not forgetting the kindness and will to help of the people in this forum.

Said in: Games can never work out of the box because the developers do not know what games you have got that you want to get working on which emulator. But retropie has specific emulators set in 'basic setup'.

In my opinion, each platforms has its 'top games' and it will be great if retropie as end-user-platform (not for developers who will build applications with 'make') will support most valuable games out-of-the-box. So it is possible to get list of emulators and its 'top-games'. I did not come to complain (I have already passed this quest), but said that a set of arcade emulators could be updated.

I do not expect that people just do as I want. Let it be the response for statistics and when it is aggregated enough then you can think to update the mame emulator.